![]() ![]() I'm 50/50 after the beta experience on whether or not it will, primarily because a lot of concerns people had during closed beta went unaddressed but also because I can see a terrible lack of build variety. I said this game needed to hit to save Blizzard from further decline. ![]() We'll have to wait and see whether that's actually the case, or whether we'll see more of the same just with a palette swap - which would basically be the worst-case scenario. The dungeons especially are a bit of a joke, and the only hope left is that those are just some kind of fringe content you tack on while completing the campaign, while the ACTUAL endgame stuff is much more deliberately crafted, variegated, and meaningfully distinct. The actual gameplay loop will make or break this - what we've seen so far in the beta is. Now, that being said, it will all be contingent on the endgame. To those people, looking and sounding good and an overall feeling of heft and satisfaction are far more important than a progression system requiring a cloud-computing service and a math degree to properly solve. They take one look at PoE and then turn around never to be seen again.įor them, I think D4 will do exactly what it seems to be setting out to do: give them a meaty, fun, and above all polished ARPG experience that has reasonable depth but is also still accessible to the average Rando Commando who just wants to sit down and slay a couple thousand demons every now and then. ![]() The mainstream isn't interested in whipping out a spreadsheet and reading through seventeen bookmarked articles before you even make a new character, let alone juggling seventy different currencies or twenty interconnected progression systems. Sure there's an audience for really hardcore ARPGs with miles of depth and more layers than a two-foot onion, but that audience is. Though I think it will be a bit of time before a more mass audience reconciles that D4 is a different style of ARPG.It's a very deliberate design/marketing decision, and honestly, it's probably the correct one. I am not saying that is bad, I am saying that is a different appeal and audience than those interested in Path of Exile, Superfuse, Last Epoch, et cetera. This is probably the least 'ARPG' the diablo series has ever been. And I agree with the quoted bit here and those streamer sentiments.ĭ4 isn't that hardcore of a 'build-a-sheet' ARPG. I saw a few streamers such as Rhykker, Subtractem and so on say this as well. ![]()
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